Just another mention in here: i think it was either linus or gamers nexus that looked into which "plug" the fire issues stemed from, they have a 3rd party solution, some yellow replacement plug that prevents all the issues everyone had including the "miss insertions", where you think you plugged it in all the way but…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
Sure thing! Rewrite it for your own needs, i hope it helps others too! What it does is: - set all VISIBLE subtools to highest subdivision lvl - bake all layers per subtool - polypaint from polygroup -message out how many subtools affected p.s.: i decided that decimation must be done by hand per subtool...so i did not…
The stuff i have gotten from sony has been just crazy and cool and silly. tshirts a plenty of course. I got so many sony game shirts i could use them as my primary wardrobe for work easily. plenty of ball caps and such too. a couple stacks of games, every game my chunk of sony has published. a couple eq elf lady action…
Here are the last couple of film studies I did. I didn't mention before that I'm doing the rydan workshop concept art class. That's what most of these initial posts will probably be from. Wall-E - 1 hr Children of Men - 1 hr
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
To be honest: your screenshot doesn't tell me anything (and i also don't understand like it would in maya...). I even don't understand your workflow because any bevel modifier and subdivision modifier would not produce such a topology on a cube.. (different grid on main faces and smaller on side ???) I also do not see any…
setting the clip to 0.5 is fine - you're supposed to fiddle with that I'm honestly not sure why you're getting the crossed over influence. the reason I thought it might be connected to the lerp alpha is that if a negative number goes in the output gets kind of inverted (look at the maths for a lerp and you'll see it). and…
RoBattle Unmanned Vehicle, inspired by the Israeli Robattle. The details are not 1:1 from real life but are close. Final High res is done, now moving on to low poly and bakes! Find my work and other detail shots on ArtStation : https://www.artstation.com/artwork/NBnr1
Dunno about the tower it feels soft and wonky, i would just split it into parts. I dont get this working from 1 piece workflow, its ok for blocking out, but awful and time wasting for final polish. Just start with a square made into polymesh, pick the insert primitive or insert cube brush if you are on older zbrush version…