@MrOneTwo Really thanks for informing about that,will definitely use it. @WarrenMarshall well really glad If you can script the number 3,then you'll be my hero :) Another strength of modo is the scripts,I can't really think that without them.There's many many scripts for modo and it's really nice to modify the ui or create…
If you grab this script... http://www.farfarer.com/temp/averageselectednormals.zip ...extract it to your modo Scripts folder, bind a key or add a button to run the command... @averageselectednormals.py ...then you can select some verts and run the script and it'll average the normals of all the selected verts and assign…
I'm wary of using third-party scripts that haven't been maintained for years. How is Seneca's Mesh Cleanup script different than what comes built-in with MODO's Geometry > Mesh Cleanup? Does anyone have a current version more recent than the script posted here?…
5. A script can do this for you in 1 second in Max/Maya. Earthquake any chance you could link me to this MEL script? I'm currently doing lots of mechs in an in-house engine (which dosn't have this synced normals :.( ) and manually spliting the uvs is killing me. Tried to look for the script online but can't find anything…
I've never heard of this happening before with a manual install. If it happens it's mostly because admin rights prevented the install from completing correctly. You can try to simply do Run Script on the XoliulShader.ms main script. That should add it to the list. If it doesnt, open the max script listener, see if it gives…
See if it created a polynurbs.mse script in your scripts folder C:\Program Files\Autodesk\3ds Max 2012\Scripts\LuisLlamas It created it for me but it seems the macroscript doesnt call it for some reason. You can drag that mse file into your viewport and it will bring up the dialog so you can test it out.
Hi guys, Recently I started my new project on UE4 and learned from the previous UDK project that 'simple' uv2 unwrap is not going to give any good (even though will finish unwrapped it faster but the amount of headache looking at nasty light baking...it's just not worth it...), so I google for a way to do a uv grid snap…
Download Here! Here's a little script that lets you interface with Biped's TCB controllers with familar words like "Linear" "Slow" "Fast" and "Smooth." I know you can switch Bipeds controllers from Quaternion to Euler, but I've found that to be a little buggy at times. Anyway give it a try. Drag the script into the…
I wanted something similar to question 5 a while back, but as I was dealing with already-worked-on scenes it was not feasible to call an existing material slot, a new material had to be created, and it also could not be placed in a slot after the fact (didn't want to over-write anything). Anyway, I can't take full credit…
Hi, As first advice, I would tell you to stick with default UI if you first want to learn and understand it so you can more easily rely on tutorials. There's still improvment you can easily do like installing PitiWazou Pie Menus (http://www.blenderartists.org/forum/showthread.php?348496-Addon-Wazou-s-Pie-Menus ), changing…