Thanks for the assets! Indeed, the amount of sample does not change much, it looks like the artefact are more visible around the sphere poles. We are working on pre-filtering the env map but we'll take a look at this anyway (can't exclude their is a bug somewhere). FYI the metallic and specular shader are 99% the same,…
The rocks look very low-res for a render. I would look into sculpting and/or displacement mapping. Check out the recent thread on modeling rocks. Lighting is going to play a huge part in this. You could look into HDR env lighting with mental ray. Also I would want to see some snow drifts at the bottoms of the rock walls,…
Different heights, shapes of grass would help a lot to break up your env. Different plants, or more colorful hanging ones. Think of where the light hits would make the grass grow faster. Things like that. I attached a pic that your scene reminded me of. I thought you could benefit from looking at it. I like where your…
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
The end parts aren't working, whatever those rounded ends are. The concept nicely addresses some very flat, sharp ends where the wood is split, but you have some sort of rounded off ends that aren't very "wood-like".
https://www.core77.com/posts/96607/The-NeRF-Method-for-Creating-3D-Models-from-2D-Photographs What do you think guys? Is it possible that in few years many 3D artists will loose their jobs? Soon or later?
The subtool I'm using has multiple uv patches so im trying to use the multimap exporter for its UDIM feature, but multimap exporter keeps writing tifs that I cant open in photoshop. Has anyone encountered this issue before?
Hi! I'm Ale from Spain, and this is my last work. I made it for my advance 3D modeling and texturing master. I hope you like it! My portfolio: https://www.artstation.com/alegaroficial Here is the concept art from William Paré-Jobin : https://www.artstation.com/williamp He removed the concept art but I save it! My work!…
http://ihardlyknowher.com/michaelknubben http://ihardlyknowher.com/ You need to authorise your own feed to have it display through there, but it's a very nice way of showing your stuff, maybe even good for your portfolio.
Here's where I'm not posted for a while but I show some pre and post progress. I would love some crits and help on how to make the head piece work on this awesome machine. This one is the pre development. ;)