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Knight | Feedback is welcome! | [ESP/ENG]

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alegaroficial polycounter lvl 4
Hi! I'm Ale from Spain, and this is my last work. I made it for my advance 3D modeling and texturing master. I hope you like it!

My portfolio: https://www.artstation.com/alegaroficial

Here is the concept art from William Paré-Jobin : https://www.artstation.com/williamp

He removed the concept art but I save it!



My work!



















Turn Around Video: https://www.youtube.com/watch?v=DB0-eDCdyng

I know that I can improve some things like better retopology in some parts, some materials and a good lighting setup for the scene, but everything you say will be very appreciated.

Thanks for passing by!

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  • Brain_Slave
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    Brain_Slave polycounter lvl 4
    Proportions are looking quite good in my opinion. The first thing I'm noticing is that some places on the model might use a bit of detailing, you might want to add some buckles on boots, gaps on belt, ornaments on shoulder pads etc... Some more dirt on boots might be good idea as well.

    The overall face colors might be a bit oversaturated (according to your concept), especially the eyes. Can't say anything else right now, gonna wait for more of your progress, good luck!
  • alegaroficial
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    alegaroficial polycounter lvl 4
    @Brain_Slave thanks for  the feedback!

    About the detailing parts I wanted to make it quite the same like the concept. But it is a good idea to add some details in parts that are quite simple.

    I'm with you about the oversaturation. It's a good point. I should change it and be less colorful.

    For now this is the final result, but in the future I will improve it. 

    Thanks again! :)
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