Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading edge designers.…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbourside studio in Portsmouth, UKand we are looking for an experienced In-Game Animator to join the…
We are www.universaleverything.com - A digital art and design studio, exhibiting video art at museums internationally Our project is to recreate classic landscape paintings in 360º space, using generative / procedural based terrain and tree systems. (eg. SpeedTree and WorldMachine) Realtime only - to allow interaction with…
Hi guys, First time posting on Polycount even thought I've been a long time lurker looking through all the awesome work. A few days ago I decided to learn Zbrush as its such a popular program! Im not a very strong sculptor in general and im posting a few screenshots in the hope that you guys will be able to critique it and…
This is my first attempt to paint textures with Substance Painter I don't really like the red part of the pokeball, I'm not sure why, also in general I have to understand better how some materials are worn out over time. I need some feedback on what I could improve with the materials.
Hi, I'm practicing the sculpt of a Male Head, but I'm having a hard time finding the basic forms of the mesh. I'm stuck at a stage where I don't know if I'm improving the forms or worsen it. So I guess it's best to ask the professionals :D What's is wrong? What's missing? What to do next? Paint over? Thanks for your help.…
About the role Working as an Animator at Tarsier Studios, you will be working closely together with your interdisciplinary team to create atmospheric, creative, scary, and readable gameplay. You will be an active part in discussions on how to solve issues and create memorable and striking scenarios. You have an interest in…
I'm doing a new project to learn the anatomy of an arm/hand so as to reach out of my comfort zone and try something new that can also be used in other projects. I plan on using the arm mesh to pose with the weapons I make in the future. I'm following a tutorial by Rafael Grassetti and am sculpting on a base mesh that was…
We are currently looking for a/an: Animator Texture Artist Environmental Artist Senior Designer Test Engineer Game Engine Programmer About the studio: Hi-Rez Studios is a newly founded independent game developer working on a next generation massively multiplayer online (MMO) title for the PC. The Hi-Rez management team has…
Hello Polycounters, After the development of Dishonored, Arkane Studios hire some people for its French office (Lyon). If youre interested in working for our next project, were looking for Environment artists and Level Artists to create immersive FPS. Ideally, you already have a strong experience in video game industry…