As shown in the attachment . (The Reference image used is for only learning purpose only ) step 1 . using shade smooth and edge split but couldn't achieve details step 2. applying subdivision modifier over the mesh is making it overall smooth loosing all the details step 3.adding edge loops to make edges sharpen but it is…
I made a little demonstration video about micropolygons for people who don't understand it yet. I see a lof of "pseudovolumetric" and "voxel" and "claylike" here. And actually it isn't really like that. I had to skip one step because I didn't know how to do it, but this doesn't really change the outcome. My one has some…
2.0 looks awesome! Can't wait to try it out. As for tutorial ideas- I'd love to see a complete workflow for modelling/texturing a single basic asset ( something that can be quickly modelled to save time (only 2 or 3 color ID's)/ is made to demonstrate workflow rather than extreme detail) I know modelling isn't part of the…
Here's a text based tutorial: Box > Turbosmooth > Sphereify. It helps to unwrap the box before applying TS and Sphereify, more about that here: http://www.polycount.com/forum/showpost.php?p=1312335&postcount=16 Also: http://www.polycount.com/forum/showthread.php?p=810733 Also you can also skip the turbosmooth step and just…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Maybe check the Stroke menu, lazy mouse sub menu. There you have a Lazy Step slider, maybe the value is too high, put it somewhere like 0.1 or 0.025. If lazy mouse is not activated, you can activate it and maybe it will orrect the problem with a good lazy step value. The standard brush kinda has the same problem, the lazy…
Great thread! Read your posts and the replies and felt inspired :) Your textures also look amazing, I hope one day to be on that level too. One thing I would say on the piece, are the stone stairs from the blockout you showed two posts ago. It looks like you have 3 or 4 steps to one step of the wooden ladder. Imo you could…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
This is my third attempt. enjoy! something simple and clean to fit the design brief of the mp9. http://steamcommunity.com/sharedfiles/filedetails/?id=684777409 please check it out! step one: creating the background - Black background Step One b ) Using the particle brush to create a "chroma storm" Step Two: Applying it to…
In your graph editor in the tangents menu you can set keys to spline, stepped, linear and a few other settings that I haven't really used. Stepped keys show only the frames you have keyed on playback without all of the interpolation you normally get between them when using spline. Stepped is really useful when you're…