Thanks for the feedback Kai, I agree, the textures are not very engaging and quite monotonous as they are - I've got a spec map on there but maybe the lighting setup doesn't show it off very well (or maybe it's a crap spec map :\ )
busybusybusy busy busy busy busy it's very visually busy. simplify! and turn off that spec! use spec where appropriate. NEVER JERK OFF TO YOUR NORMAL MAPS. You are making awesome progress on this.
Sure do! The stuff leading up to the breakdown was what caused Polycount to drop out of Dominance War 5 and create the Brawl Honestly, let's make another Brawl, same specs and everything (kids these days, they don't know!) https://polycount.com/discussion/159627/the-brawl-tournament Fighting games are in kind of a new…
Originally created for a competition over at www.game-artist.net But my concept got disapproved.. Original specs are 1000 triangles and 1024^1024 texture maps.. but since the concept got disapproved I wont be fearing going over the limit. I'll use those specs as guidelines tho'
Hello polycount, Its been a while sadly, But heres is my first attempt at a game spec vehicle. I have rigged it with full suspension animation capabilties and game spec polycount for a typical racing game on the market today. hope you enjoy..
After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here. I have an education as a traditional wood/stone sculptor…
hahaha, adorable. I dislike the use of the spec though, it doesn't seem to be conveying much information that's not already in the diffuse. Would like to see the diffuse a bit darker, the spec a lot brighter, and more going on in there.
I love the style, I also, think and this might have been mentioned but it's missing a specular map, you don't have any normals without specs. The specs help to make the normals pop!
Here is the water demon in Maya's high quality display with normal, diffuse, spec, incandescence. The diffuse, spec, and incandescence maps still can be changed. Here is the newest pictures. Critiques are welcome, it is still a WIP:
so I don't need to do the inside of the bottle? And should I start with a base texture? I've never really made a material besides your normal 'diffuse, spec, spec power, normal.'