yeah just lookin for some advise on how to make it look better well looks like i fail at uploading images so if you could go to my site jamescummings.weebly.com thanks all
Just posting some of the things that jump out at me that you could work on. Where the floor meets the wall you want some kind of trim to break up the hard line. Also those areas would be where dirt builds up. Your floor texture is far too regular and repetitive, you need some variation in those floor boards. Also the…
Few notes, I know things are very wip - - I see a lot of small chamfered edges in your later shots. Do a proper high rez and edge control bake and drop those chamfers like a bad habit. - A lot of your meshes could be better broken up and used modularly. Stairs are a prime example. Not only could you better re-use them, but…
You would think Source would support some form of texture overlay. Hell, I even remember Deus Ex supported "detailed" textures, which were exactly the same thing. I remember because it used to make my old card run quite slow when they were enabled. Sure there are graphically some short comings, but I've been so involved in…
Concept iterations for our frizzle plant. I initially decided to mimic the structure of the black bat flower, but the plant looked a little too soft, and we needed something fuller, so we decided to add more structure and petals to make it appear more aggressive. I also experimented with roots and thorns to add more detail…