I've uploaded a new update: 2.0.94: * Added location and hide option for search bar. * Improved update functionality: - Updates can be skipped. - It's possible to get beta versions if they are available by unchecking the 'skip trial versions' in the options dialog. - For future updates, the changelog will be displayed in…
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…
Looks like medieval armor meet dead space suit I am big advocate for backstory when designing stuff so if you want to improve/push your design you might want to made some Like who is going to wear it is he rich/poor is he part of an order/loner is he young/old whats the setting environment/year/style Also if its going to…
The closest thing I could find was the Rotate Edge function. https://docs.blender.org/manual/en/latest/modeling/meshes/editing/edges.html#modeling-meshes-editing-edges-rotate Triangulate function and modifier also let you specify how quads are triangulated via 1st and 3rd or 2nd and 4th verts, etc.…
I would gladly pay hundreds of dollars more for Marmoset Toolbag if it contained animation functionality. I have used Marmoset Toolbag in a professional production environment for everything from commercial product renders to infographics and its current functionality has never failed me. But to have support for animation…
do the guides have to sit exactly at every vertex for this UE plugin to work? if not, look into zbrush-fibermesh: style as needed (you can tweak the fibermesh externally, too as long as the topology stays intact, then just reimport into the subtool), export as many guides as required (visibility slider lets you reduce…
Burpee - maybe you have a some minor gripes with zbrush, but its certainly not unusable I Like it because it is mainly aimed at producing geometry. I don't really use any of the so called fancy features at the moment, but that might change in the future. I do wish they would put back in the normal map functionality it used…
The way Unity is structured is very userfriendly, stuff is very modular, and you can drag and drop functionality on to entities. While Unrealscript is very familiar, the process of writing new systems in unreal can be more daunting, since it requires more structure and you can't drag&drop functionality :P Which is why I…
You need a tool for modeling like blender 3ds max etc, you need another tool for sculpting like zbrush or mudbox, you need one tool for baking like xnormal 3ds max substance etc, you need a program for texturing or creating materials, and finally you need a rendering program or a game engine to do your presentation. Some…
It's not about aesthetic preference or taste it's just a matter of simplicity and functionality. Your front page is a little busy and the vertical links are cumbersome rather than functional. Even when I visit your individual sections they are difficult to follow with your offset text and thumbnails that dont necessarily…