To get the normals to match, when you bake weld a tile on either side and move the UV shells for those extra tiles out of the 0-1 renderable area. After you're done you can delete the extra tiles. Someone might cry foul that now the low poly normals don't exactly match what was baked but I haven't had any problems with it…
Just finished it, I would give it a nice 9. Some combat was tough, but I'm always hesitant upgrading weapons. Only one puzzle frustrated me, a poorly placed camera hid a obvious answer. (was running around for 45 min's going wtf?) Gotta slap myself for some basic Greek mythology for obvious storyline. Overall I wanted more…
no gf, no job, no portfolio, no artistic drive to complete one, no money, no education, quite a few loved ones are dying. The usual bullshit. Jesus fffffff ok I'm not sad anymore. I have knee problems anyway but just reading that is asjdifglakjfgfh
2 Weeks to go! Here's some previews: PC
Gamer: http://www.pcgamer.com/taking-on-the...ffer-pcgamertw "Deus Ex: Mankind Divided's hubs are as
deep and interesting as we hoped. Trusted
Reviews: http://www.trustedreviews.com/news/d...e-order-news/2 "Deus Ex: Mankind Divided could very well
be my GOTY."…
Looks promising. Reminds me of FFXIV meets GuildWars2. I gotta give it major props for their consistency in their texture density. Everything feels just right.
The cameras would always point to the player like the Final Fantasy IX style. This helps to asure that the player will always be looking to a beautiful shot of the environment. As I have some knowledge of C# this doesn't sound like something difficult to do. I'm a fan of this, seen how they did in the FF10, maybe you could…
I suppose you don't use modo... Well, for example... Modo is not very good for normal maps, nor for game art, nor for sculpting, nor for painting... is horrible/very basic at those aspects. I could say too many negative aspects but it's not the proper thread :) . I have been using this app since version 1, like silo or…