Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
hey this looks absolutely stunning man!! fantastic work. Would you mind sharing a buit more about your custom hair shader? How did you get eveyrthing so sharp and no blotchy shadows from the alpha?
Undergraduate Final Year Game Demo @ University of Hertfordshire The fantasy fashion capital of Brocatelle awaits your prowess in Mythwoven, an action role-playing & management game where your strength lies in creative style and strategy! Design and grow a couture brand unique to your whims on your journey to stardom as a…
I think the placement of the camera is rather forced. A better starting point might have been an old wall phone; the bells are at almost the perfect height for a camera: Also, the who 3-lens set-up is rather anachronistic and unnecessary. It wasn't really used until the 50s for TV work, when they'd allow a single camera to…
Watch the world collapse in upon its self as I agree with you 100%. I will always favor functional over "just make it cool." Functional IS cool to me...even if it's ridiculous or not very plausible, as long as the attempt for functionality is there it makes me happier. I think it's very important to distinguish…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Ok to answer your questions: Because this is a fantasy sword I felt I could bend some of the rules without actually breaking them to get the result I was after. I wanted to combine a stylised/semi realism feel to it, I understand that doesn't sound practical but its something I wanted to try to achieve because of my…
Hi all, Just thought I'd give this another bump as there's been some fantastic response since the last message and we've had quite a few people with great portfolios getting in touch most of whom went ahead to join the project. Even so there's still a lot of work that needs doing so if there's any more of you fantastic…
Hello everyone, Lately I have been focusing on how to effectively train to get a character concept art job and I would like to develop a portfolio that consists of 2d and 3d pieces. I have found that zbrush is extremely powerful for visualizing a complete object and the ability to take it into programs like keyshot and…
I'm looking for a 3D Environment Artist / Level Designer for Medieval Fantasy Environments. I have lots of assets but it would be great if you could contribute your own as well. You are welcome to showcase your work in your portfolio immediately, without restriction. Teleria is a High Fantasy 3D Action RPG, where players…