Okay, I'll go in and give them more definition to seperate out the materials. I felt like the beak and body where too close to roughness and am working on toning down the roughness on the body and maybe even adding a plastic like roughness multiplied over the beak. I'm not quite sure what you mean about not making the body…
I gotta say this is really a dirty trick and I suspect greedy investors. The only only online game I have ever bought was Dragon's Dogma' and it had already been offline for about 2 years. No discussion about the difficulty of making it single player. Every game I own can be put offline and still function. Let the buyer…
Jeremy Ernst shows off his rigging work on Gears of War 3. https://vimeo.com/32220149 Jeremy has also put together a PDF for his GDC 2011 presentation, which has a ton of great info in it. http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf Thanks to slipsius for the heads up on the…
Hey hey guys, thanks for the encouragement. I'm still chugging away at this. I'm unwrapping and test baking as I go. And fixing all the little mistakes I find at the same time. It's getting pretty tedious now, with the Max crashing frequently and lots of hopping between heavy files... gotta grin and bear it. Or grin and…
[ QUOTE ] Do anyone think there will be a job boom whenever next gen consoles are out and more and more titles are released? [/ QUOTE ] As much as i think the PC as game platform is going to die. There's more work involved and [insert what ror said], but if you look at the xbox360 lauch titles, they all look horrible.…
My girlfriend was flipping through the channels and noticed a show that was video game related about E3. I sat down and watched it and it was pretty cool behind the scenes look at Epic crunching to make the E3 deadline. A little to much cliffy B for my own personal taste but also a much better look at how the video game…
So I have officially run out of hotkey space on the left side of my keyboard for 3ds max... and what I did was create a simple script that toggles between the different transform tools and set it to spacebar (like in UDK). I guess I know the answer to the question "Is there are point where your setup is too customized?,"…
Hi my name is Alex, I'm a 3rd year games design student at Staffordshire University currently undertaking my FYP. I am investigating the current industry techniques and software used to create 3D characters, then putting the "best" techniques into practice by creating a character. Part of my research requires that I…
Hi my name is Brent Waller. I have 10 years experience in the games industry, I've worked on a variety of art styles and game genres, from cartoony adventure and party games to more realistic shooters and movie license titles and everything in between. I have experience in creating large scale natural terrain and organic…