Long time no update, but this project hasn't died yet! Got caught up in other things again but I've finally managed to finish the retopo last week for the entire body. The hips were a nightmare to get right and I'm sure that the current edgeflow in that area is not exactly optimal, but I didn't want to waste too much time…
Awesome! Some more architectural thoughts, if you'll have them: The door header looks a bit odd to me. I think at this time the horizontal 'trim' (or bellyband) running around the center of the building would act as the header. That trim would delineate the bottom and/or tops of the windows as well. With that in mind, I'd…
The reason it makes it fast is because you don't spend hours tweaking verts to get a curve that follows a base underneath. At least that's when I would use splines. I'm sure everyone has other techniques and experts can chime in. (since I'm hardly an expert source heh) Example would be to create some sort of detail on a…
Hi everyone, over the past few months I have worked on two major projects that I hope can replace my current portfolio. My goal is to be a game environment artist, so I would like your opinion on whether these projects show I have the skills needed to be hireable in a junior position. If not, please let me know what I…
If you're interested in the algorithms themselves then download meshlab and play with it - last time I checked it had a number of them. You've basically got two approaches at present. Decimation and voxelisation Both systems are pretty dumb - they're not interpreting the shape of the mesh in any meaningful way beyond…
Hey all! Well, I don't really come around these forums too often, for no other reason than I am pretty busy. :P But, I happened upon this thread recently and thought that it would be pretty fun to partake. So here I am. Not much to see really, I mean, comparatively -- it's quite a simple ship. But I tried staying as…
@Chrisradsby I know :D I just look at Skyrim and I saw ~500 tris, so hell, I will do the same. And I see then how straight and bad it looks in Unity. I know. Also thansk for the reference pic. @Shuaws make a thread, even send me link to it, so we can check what you doing wrong :D I don't follow any mountain tutorials, I…