This is going into UT, right? I'll most definitely download this model when it's done: I'll know instantly when I've hit a server with you playing on it :P Anyway, is this a living gargoyle or a stone one? 'cos if he's stone...he needs cracks! Maybe even bullet holes
the stones could use some love. I made rocks recently think less saturated X 20 also I'd make the stones smaller cause as it stands now you will be able to tell it's tiling, same thing with the pink flowers. As for hand painted I'm not a very good judge on that.
Cheers, I was using some references of stone arches, most of them are Arizona type rocks with smooth erosion lines. The others were essentially flat stone, which I had originally started to make, but it seemed so uninteresting. Gonna try to run off another attempt tonight.
You have a nice scene coming along! I think the stone would look better than the wood but it's hard to say with out seeing the stone texture. I say try it and see what seems to fit more into the scene. Also what version are you using the freesdk or eaas?
Hi again, I manged more time for this piece ! I went for another feel about the blade, though the blade should be of steel I wanted it to be like if it was carved into an emerald stone or any coloured stone to be honest. A color variant(s) test: **What do you think about these ?**
Looking good, Jac! I would echo the feedback given above. Some of your artistic choices could be a little more bold. Don't be afraid of being a little brutal. If you make a crack in the stone, make a CRACK in the stone! :) Definitely shaping up to being a nice little scene.
I agree with Cheese_Shinobi about the metal looking awesome and the stones needing more work. I think it is the fat black lines separating the stones that makes everything feel flat, perhaps add a little bevel and a bit of color there instead. For the wood, a clearer separation between planks would help a lot :)
Nice work. -The middle stone on the pillar has a really weird angle, and it's face is pretty flat. I think it would look better if it conformed to look like the other ones. -The indent/scratch thing on the bottom stones looks too long. I would make those scratches a bit shorter.
Ruz, dig the veins and muscles in the neck, really nice. I picked up some of the greens from the grass in the the stone and the browns from the stone in the grass as suggested, also added some deeper shadows. Thanks for the crits, they're really helping me to push this one to the finish line. Fullbright screencap::
You're right, the fireplace doesn't fit with the rest of the scene. Mostly because of the stone texture. The color channel is way too high contrast, with too much ambient occlusion. It ends up looking kind of stylized compared to the wood textures. What reference were you using for the stone texture and the fireplace?