Hey Edredar! The Suite definitely needs a dedicated GPU - it's not built for baseline integrated graphics, unfortunately. System requirements are CS6+ recommended, minimum 8GB of RAM and a decent dedicated GPU or a really high-end integrated GPU, GTX 680M or above as a starting point. The RAM may be fudged if you can…
Hey man, no offense but for this kinda stuff, would be better if you stick with the WAYWO thread. http://www.polycount.com/forum/showthread.php?t=68762 And next time try and type a short description too.
i havent read the whole thing but i have one suggestion/comment the chain mail looks like crocheting :( http://img2.etsystatic.com/004/0/6800209/il_340x270.365218022_3h4j.jpg maybe a diff pattern?
Also been using a Huion for a year now. [ame="https://www.amazon.com/gp/product/B00DM00B9A/ref=oh_aui_search_detailpage?ie=UTF8&psc=1"]Amazon.com: Huion 8 x 6 Inches Digital Graphic Drawing Tablet - 680s Black: Computers & Accessories[/ame] Great price and no problem thus far for me.
@Anton_Mendelis and @Supposable Lion I increased the padding to 16 pixels. Additionally, I went about optimizing my mesh a bit more to lower it to about 6800 triangles from around 10,000 triangles. I also wound up having to really play around with the UV layouts which meant a lot of splitting up of the UV islands so now…
That card should be a good choice unless you run into those openGL issues and most people seem to not experience them. The bad thing about those problems was that nVidia would ignore them and advice people to buy Quadro's instead. I don't know the current condition. I bought an AMD card(6850) to make sure openGL works…
Well, you're plugging a texture of a relatively flat floor, no wonder that's what Crazybump is spitting out. You could try a couple of different things before sculpting anything such as trying a different texture (duh) or trying nDo2 (much better results than Crazybump, IMHO). Or you could try actually sculpting it, here…