Hi, Its a fixed camera position but you can rotate the camera (its a VR project). You're body is a 3D model, your head is the camera and you're looking at a 360 panorama.
Awesome stuff! The main thing that caught my attention was "weapon artist" and "360 spins" because they look offset/not aligned correctly or possibly even stretched. Those are my only complaints :) .
I'd love to see you push the structure in this character's face as well! To Svartberg, thanks for sharing advice on understanding the face and choosing reference photos, and to Sam's_Stuff, thanks for sharing Anatomy 360!
Hehe yeah but regardless - I dont think any of these screens (3 and 4) are from actual gameplay footage. I've never seen any 360 game showing that kind of antialiasing.
Already pretty much confirmed thanks to an achievments listing on the offical 360 website... But what could it possibly be...? Maybe set BEFORE Halo...? I hope they fired the artists from 3 :(
G1 For Life! http://www.fortunecity.com/underworld/descent/387/trans.mid **SPOILER: Images Of optimus robot form** ?? http://www.transformersthemovie.com/ The transform vid is cool! but his chest isn't red:(. Enjoy!
Sigh, this is descending into 360 vs PS3, Tastes Great/Less Filling territory... What is it about digital artists that gets them so attached and worked up about their weapons of choice ?
Ah comon fellas, there's nothing wrong with appreciating a good piece of CG, it's not like they had microsoft exec in the background saying "this is running real time on a 360, we have achieved the impossible"