Hey Guys I've been waiting for an opportunity to finally start a thread here as my lecturer 'Little Claude' is always reminding me to do so :smiley: So, here's my first post and first foray into modeling, texturing and lighting a real time engine environment. This was a brief I did for a 2nd year project called "360 Room".…
[I][B][U][COLOR="#B22222"]Watch Video Demo[/COLOR][/U][/B][/I]::cool: https://youtu.be/9caNlBpmmWg Hello guys, it's Without a shadow of a doubt that Watchdogs 2 is one of the coolest games out there, I've been inspired by that game that's why i decided to make a Phone System , the phone system now has these features:-The…
Hey to all, I was wondering if anyone has some feedback I could go about and create a Whirlpool/Maelstrom kind of effect in UDK for water. I have been racking my brain for a while, and wanted to create it with materials, but since UDK doesn't have a flow map attribute, I don't know how I could be able to fake the suck and…
I don't believe this is possible--if you look at the world from top view--the edge of the grid is the edge of the possible world--it's several kilometers at the default Unreal scale, if I recall. But even at the extremes as is, you start to get floating point precision errors in the animation and collision simulations. If…
Home, Cintiq 21ux, about 8 years old I think? Work: some sort of Intuos, I don't recall what model. With the large Cintiq I can draw fairly accurate straight lines by kind of dragging my whole arm down the screen. A bigger tablet helps when you follow the art school mantra of "draw with your arm, not your wrist"
It's just a general assumption that what is here is for games unless otherwise specified. What sort of pissing contest are you trying to have anyway? Sure there are workflows that might require one program, but are you really arguing with first hand experience of workflows that are flexible enough for artist preference…
Yep... the customize UI system is pretty fugly. A lot of it is hard coded and locked down. You've hit one of the basic ones that drives people nuts. We've also been after Autodesk for decades to include a switchable nav system so it can be configured to behave like every other 3D app (aka Maya navigation). Fingers crossed…
i think he was copy/pasting details about how he wanted the process done as opposed to writing it himself. not to to mention that he wouldn't divulge his real identity, an email or similar. rule #1- Ive been doing this kind of work for over a decade. And anyone that can't be transparent about their identity means they have…
I actually learnt the basics of drawing using an old networked drawing program called opencanvas 1.1, where i used to draw with strangers on the internet till the early hours of the morning. Sadly it doesn't work properly on windows 7, as its over a decade old. :/ . And imo there is no modern equivalent. Maybe i'll look at…
Yeah, I totally disagree with you. Members of EG, the winning Dota 2 team at the international this year have been playing pro / semi pro for a decade and had no idea that the game they were playing from their parents basement would eventually win them $6m .... You don't just become a pro Esports player because you fancy…