Im in the process of working through an advanced rigging book suggested by another polycounter, and have come to the realization that I knew jack about actually rigging characters till now. Or rather, my actual control rig knowledge was dated from bone envelope only days. So my question becomes, how do you stay up on the…
I haven't used it since the November build, but here are some of my notes from back then. Be aware this might be wrong now, as the Landscape system was under heavy development at the time. * The height map creates the terrain shape. * The alpha map creates a mask for the layer. There is a different alpha map for each…
Cool found some more stuff to try: (sry i am not trying them, but looking for resources for you, let us know which work.) .Source: official MS-windows link (just showing where i got links from) https://github.com/Microsoft/DirectXTex https://github.com/Microsoft/DirectXTK Assuming this is the 20 year old addon link you…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…
Yes, and this is a major problem with the modern game industry. A publisher who maintained their own R&D department apart from any individual developer would have a major advantage. I'm still not sure why they seem so resistant to the idea. Investing in a communal pool of tools and resources that are made available to all…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
Can recommend watching this video:https://youtu.be/1H3xQaf7BFI?si=vNGZnqMnXA8PRZV5&t=9071(did not want it embedded) on the side lines if you got a chance and trying to "import" or whatever you got to do, to get this guy to make a 4090 with 48gbs of vram that (for me) would've been to go to if i had the options available to…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
Heh thanks guys for the replies, much appreciated. Ok sounds like the best thing to do is just get stuck in. I must admit even with the little C knowledge I've got, things are kinda familiar and the example code is making sense. I got stumped a bit earlier as it seems like they've made a lot of changes since 2.5, which the…
That's still not possible with 3ds Max, Your viewport layout ist tied into its fixed viewpanel frame and tahts it. No detachable viewport, not more than 4 viewports Max. There were/are some plugins for specific game engines which rendered a view into the scene in a seperate window but that was not a standard Max thing. Via…