Maya has a very relieable referencing system (in most cases the rig is referenced into the animation scene, so the rig can be altered with animations already done) The performance of rigged characters is good, even with more than one character in the scene. Many animators like Maya, if you do much hand animation ni your…
Thanks! That changed a lot my perspective....(I really thought that the cyber caterpillar was the best one there), and I put the concept art there now, to compare. What I want to be....I love to draw, but I think I have more ability in 3D now, so probably this is the path to go. I like to learn stuff (right now I'm trying…
So I got some python knowledge in my back pocket, and I believe that this would be a pretty size able amount of work. I'm not sure brightness would be the "go-to" for the sliders either, since not all of the channels run on black -> white. SFM might not be the best place for this tool as well, the lighting doesn't…
Here ya go. Nothing fancy. If the scene is saved, it creates a folder called Batch_Exports and exports it there. If the scene is not saved, it prompts for a directory to save in. Ran some basic tests on it and worked so let me know if something bugs out for you. Also this is Python code btw as a headsup import maya.cmds as…
Like it or not there are things that are just considered the 'norm'. These traits have developed over hundreds of years of society. Being generally bitchy, unhelpful, condescending and snippy is not considered normal or acceptable; thinking you're superior to others is generally looked down upon in society; eating nothing…
Hello, i have 6 months to learn stuff (January to June), as now i have several apps/games on googlePlay and AppStore made using mainly unity... the question is, what else to learn ? this is my skills list: Unity : Excellent Mechatronics : Excellent Math : Very good ! Blender : Good Python : Good C# : Good enough English…
Hi everyone, I've spent the last couple of months building a toolbox in Maya with python. The point of the exercise has been to display the color sets in Maya as a Photoshop-style layer stack (with basic blend modes). The tool consists of a window with tools, and some shaders that are custom-generated to the project under…
Mera Rig ( Maya ) and Realtime Viewport 2.0 PBR Skin and Eye Shaders https://polycount.com/discussion/216485/mera-rig-showcase#latest Shameless crosspost technical details: F.A.C.S. Based ( (Facial Action Coding System) - The rig uses 170 blendshapes retargeted and simulated to fit the physiognomy. - Limitations are put in…
Tightly integrated and friendly cross development with Max/Maya! ( opportunities to iterate at the very first stages of dcc content authoring. ) http://area.autodesk.com/blogs/stevenr/project_skyline_at_siggraph Also Visa versa! would be aweome if integration would allow for, custom Maya python solutions Like IK blending…
If you want to be a level designer, you should start getting into engines / tools like Unreal Engine 4, Unity, Hammer, or even the Creation Kit for Bethesda's games. You'll also want to be documenting a majority of your design process and creating high level paper concepts that you can use in your documentation as well.…