Hey Guys, So I'm new to the forum and I've got probably a silly/dumb question that I'm hoping can be answered. I have blocked out a small Air Conditioner in Maya with multiple meshes and not as a contiguous mesh and intend to bring all the meshes into Zbrush and add tons of detail to it. Obviously they will come in as…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
"The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned." Well maybe not so much the rims / wheels but I do take issue…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
Hi everyone, I’m a Junior 3D Artist currently looking for opportunities in game development. I work through the full asset creation process:– Modeling (Blender)– High-poly sculpting (ZBrush)– Clean topology and optimized low-poly meshes– UV mapping and baking– PBR texturing (Substance Painter)– Basic Unreal Engine…
That seems to be the common conclusion — it works “almost”, but never reliably enough for production use. Fluid Mask definitely felt ahead of its time in terms of region segmentation. It’s interesting that even today most approaches still operate mostly on gradients and contrast rather than coherent region grouping.I’ve…
- I like to keep meshes 1 million or less just because much larger slows down iteration and import times. -Try to use mostly continuous meshes and avoiding really large polygons is ideal. If you have a pile of small rocks for example, your better off booleaning it together or shrink wrapping a grid on top of it. Culling is…
Hello I recently joined and would love some feedback on my portfolio. I’ve been working professionally for about 10 years, mainly in industrial/product visualization, but I’m looking to grow and potentially pivot into stronger creative roles. Lately I’ve felt like I may have hit a plateau. I’m trying to honestly assess…