Maybe try this, saw it the other day.. https://forums.unrealengine.com/unreal-engine/events/105795-training-stream-spline-importing-w-alan-noon-jan-10th-live-from-epic-hq/page2
I corrected the edging by just having a single plane w/o a beveled edge. But the displacement still looks jagged. I've not been able to get a smooth-looking displ that doesn't have artifacts.
Awesome. Thank you :) for future reference, moving the normalized uv space is done by the gizmo at the bottom left of the uvw editor right? I would just put "1" in the u, v, or w fields?
Of course? It'd be nice to have the editor w/out the Gears assets so I suppose theres some sense in releasing it as a download (re: Crysis). However, I'll just pony up the $50.
There might not be any player generated content but I think they added a few primary weapon replacements officially? Isn't the Tank Buster one of them? But I'm not sure how they did that, might of been old school W/V models...
hey eric, you mean add alpha cards? or fur plugin? thomas, it's a new machine...hope that's not the case. it happens when i try to render... here's what i have so far w/o the sponge thingy:
Awesome work man. Very inspirational. I regularly refer to your work when I come across modeling problems, especially your S&W revolver. I'm gonna get started on this workshop and try to keep up.
https://www.youtube.com/watch?v=L5Y5YDt6G40 given my null knowledge of 3D use the external wooxy program to add the particles done manually Modify the Q W and Passive and this comment is taken from google translator.
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…