I usually do it with maxscript but scaling with snaping or with a uvxform works too. select all your uv faces and execute that in the listener $.modifiers[#unwrap_uvw].ScaleSelectedXY 2 1 [0,0,0] first 2 numbers are scale factor in u(horizontal) and v (vertical) point3 number is the origin of the scale in u v w (you…
What I'll do usually is use xNormal. Export out the low poly and UV map that, take high poly and export that out as well but don't touch that after you export it. Once the low is UV'd, then take both OBJ's and bring them into xNormal and get your normals from there! Plus AO Map if need be as well. That's the workflow I…
I hate to endorse a particular place, because I'm sure other universities had good courses too... but Herts really has really damn awesome showcase here, which I have only seen matched by (half) a handful of other universities. Tuition for international students is usually much lower in the UK than in the US. Schools in…
I'm on last.fm as well. http://www.last.fm/user/GovCorp i find that i usually get better recommendations if i listen to my neighbors radio instead of the generated recommended, humans are better at handling that stuff than machines i guess :) but like you guys brought up, i started listening to a singer/songwriter album…
Hey guys, I've been doing animations as sort of a hobby next to modeling for a number of years, and what i tend to struggle with most is having the speed continuous and fluent. Usually some parts are too fast, and some are too slow. The techniques i use to animate include using lots of link constraints, and whenever i try…
So as sad as it may seem to some of you, what I really want to do is Intro/Outros for Tv shows/movies or idents, small animation projects. I'm struggling to find work, and the work I want to really do is usually made by small VFX studios that are usually just 3 people, so rarely employ. So now I'm thinking... "If…
any hair solution would do the job. ideally one that allows you to have the hair unwrapped. then instead of having individual hairs, you will use very wide ones and apply alphas to those. skinning usually would also be automatically transferred from the skinned body. maybe with some extra magic over the course from root to…
It's usually a good indication to get an on-site interview, regardless of where said studio is - but you never know what's going on internally at said studio and you don't know the calibre of other candidates they may also be interviewing. I mean, flights rarely cost that much unless you're going RTW. If you're flying…
@ZacD - yeah, SGDQ is usually Doctors without borders and their other marathon in Winter is usually a cancer research foundation. I've been catching it where I can since it started, I was really happy to see Ori and the Blind forest late last night. @Shrike - Here's the link to the schedule, you can see what you've missed…
I usually go for the push the middle edge back approach, its really trial and error and best for flat shapes. for that shape in paricular, id most likely roughly model out the shape and extrude/bevel the plates out individually, adding defining edges where needed. If the plates need to bend around a surface I usually model…