Yes please Yes Please Also, i'm chill with the UI how it is as i've learnt to live with it, but the sliders man. The sliders need an overhaul. For example; Me: "Alright Zbrush lets move this subtool over 20 points in the Y axis" Zbrush slider: "what? the Z axis?" Me: "no 20 on the Y!" Zbrush slider: "Sorry best i can do is…
SP 2018.1.2 A new update for Substance Painter is now available! The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method. If you encounter issues saving your project, refer to the documentation. Added: * Summary:…
Most recent: m1911 (View in 3D) First gun in a long time. Also my first model in blender, im taking the 'brute force' method of learning where im trying to model something fairly complex while googling for all the tools I need lol Anyway heres my progress: (The sharp edges on the back of the slide and the 'curve' on the…
Today's Progress Applying textures to assets I tried to scan a tree trunk texture, but I had some technical issues. I will try to do it again. Tree: Lighting test: I am also trying PCG to make Ivy on stones. I used the realistic Ivy meshes that I found on rex, but the meshes only got one side, so if I have time, I might…
Hey, I'm currently going through something similar with an old lady sculpt I've been stuck on, decided to step back and study a bit. Most of my advice is on the sculpting side though. The sculpt could do with more exploration of secondary forms, currently it feels a bit flat which I was stuck with too, the details look a…
I realize that may not have been the case with the new toolkit, but in all honesty something needs to change. Because the functionality is still that of something added instead of a core tight-nit system. The features are great, I wont deny that. We don't need more features, we need a solution that gets out of the way and…
Thanks for the responses, appreciated. I did want to separate the gun into its parts (frame, slide, trigger, hammer) but hadn't thought of separating the sights from the slide or the trigger guard from the frame. How would you all recommend keeping a cleaner geometry? There's a lot of curves on it and it seems like it'd…
I like the shot's mix between realism and stylized animation. The main thing that sticks out to me is the varying kickback of the gun. One shot's recoil will slide him backwards a couple feet while another barely affects the body. While I'm no expert, I feel that the kickback should not only rotate the hands up but…
Most meaningful Substance soft is Painter probably . Still I have an issue with it and I broke my head already trying to find a workaround. How can I make it work same way Pattern Preview works in Photoshop? or freeform transform in Quixel Mixer ? I mean to have this star "decal" appear on opposite page side? I use pattern…
welcome! nice anims! I think the pickup could be clearer, I'd delay going into hip position a few frames until the slide is closed or almost close. instead of starting as soon as the hand releases the slide. on the hip and sight fires the sight return to target feels slow, you gave it around 17 frames @ 60fps, if you look…