Hi! My name is Kaspian and i'm gonna try and do the one sketch a day challenge. My main goal is to improve in 3d-modeling and sculpting but specifically in zbrush. My workflow is a little bit un-smooth as it is right now but i'm thinking that'll improve with each sketch. I'm going to start with a classic, sculpting heads.…
I was hoping to get feedback on a character I'm painting. It's a looter, criminal. It's not a main character type of look, he would not be the NPC who sells you apples either, but I think, more of a guy who you would at most, have to bounty hunt for a reward for looting a village with his gang or something. I was looking…
Super Happy Cow: LOL.. you think this hair is bad? You should have seen the 5 other attempts that I was too embarrassed to post. :O I agree though, It's hardly something to be proud of... gonna be honest - the neck stays, it's elongated for sure but i love it oh so much. Melonman: Good call on the cheeks - I had them way…
Forced myself into working on the mammoth skull idea for the wolves den and to further my ideas for the inhibitor and turret. In my design I'm also addressing my main source of irritation when playing League of Legends: The game rule that you cannot destroy the inhibitor before destroying the turret in front of it. It's a…
Looks good, my crits would be the horns don't look like part of the skull, they're just look slapped on, and the eye cover needs to look like it attaches somewhare, probably best if it goes arround the skull. THe feet and ankles could use detailing as well so it looks like there's structure underneath. The placement of the…
@ Chrisradsby-- thanks man! yeah I see what you're saying about the colors on the handle.. I could perhaps lighten them up a little bit. I haven't made a spec map for this yet, and it's not lit very well because the DX shader will only use one light. If I get it into Unreal, it should look a little better. @ Linkov--…
I'm just gonna throw a couple things out here that could potentially be useful to you, or if you think I'm talking bs you can just ignore me ^^ So I'm currently working as an Illustrator and graphic designer in an office and also kinda their game artist because their trying to break into slot games. Some advice I really…
I've worked as a manager in VFX and Animation, and currently in Games. In my experience, when it comes to hiring artists, it is the leads and art directors whose decision carries the most weight. The reel is what matters most of all to them. They will only look at your resume if your reel impresses them. So - though you…
it's pretty insane what you have to do. I think artists need to branch out and learn more technical skills and form new studios. Spend some time on the side and pick up programming or animation instead of trying to make a model 0.1% better to have a chance of out-competing fellow artists who are also doing the same thing.…
it appears you spent most of the time sculpting features and furrows, even though as anatomy master Scott Eaton said, the human face is like 70% skull. take a step back and see images of faces from further away or from your phone, you'll see that features really only play an auxiliary role and that A well developed,…