Hi! My name is Kaspian and i'm gonna try and do the one sketch a day challenge.
My main goal is to improve in 3d-modeling and sculpting but specifically in zbrush. My workflow is a little bit un-smooth as it is right now but i'm thinking that'll improve with each sketch.
I'm going to start with a classic, sculpting heads.
Day 1: Skull
Today I sculped a skull with references to get a better look and feel for the anatomy of the head. I worked with this model for about 4-5 hours I think and IMO it's way too much time spent on such a "simple" model. I hope I'll work up my speed when i'll be working with zbrush so much.
I didn't touch dynamesh or such as I want to explore as many workflows as I can. So i started with creating a low-poly basemesh in max, then I continued into zbrush.
I'm not quite pleased with the result as it feels off in some kind of way. I hope i get a lot of critique and tips so i can improve.
Here is the reference i used.
Please excuse any grammar or other language-related faults as I'm swedish.
Thanks for reading!
Replies
I would've named the thread 'Sculpt a day' though... Not everyone will refer to the term Z-sketch. But everyone will understand what they're clicking if it says sculpt..
All the best!
Very good skull. Good job.