Hi, we're working on 'Blood&clay' https://bloodandclay.com/bnc.php and we're looking into transfering the rendering from Arnold to Unreal. If you are an UE pro and skilled in the render features: We want to test UE with this shot( scroll down to 'first shot'). What I want to know first: will it work?- we have scanned…
rafiii Be aware Designer's openGL render is outdated as hell with very dim highlights vs typical modern game . Iray is better representing what will you see in a game probably . And you should look at such material with sharp light to surface angle to be able evaluate it right . Just my extra 2 c. Front illumination…
Your issue is that your original mesh is actually sharp instead of looking sharp. It's essentially a bad hard edge across the multple hard edges. Do you need them to be THAT sharp? Can you run a small Deformation>Polish operation on it?
Hello! I created fanart of this character from Hellboy. I challenged from scratch to rigging, animation, etc. Feel free to give your honest feedback and hopefully share your thoughts. Thank you! Here's The Rookie's link below for detailed breakdown. https://www.therookies.co/u/handmanpffft
Hello guys! I want model complex things. I think that maybe a detergent bottle it's not the correct decision, but the organic shape that those bottles have, I think they serve as a good practice. I tried to make the bottle out of this reference, but I'm struggling. It smooths well, I think it doesn't look bad, but there's…
this picture has become pretty famous. I am going to share it again. I think some of your edges are not only too sharp but everything also feels too thin and too shallow. Really going to need to push some of the thickness on things, not only so you can get your edges rounder but so that it is actually worth doing the…
Thanks heaps for that. I solved the problem. It was 'marked sharp' even though I don't remember ever assigning it as sharp. Even when I would delete that whole section and rebuild it from scratch it would still appear sharp. All good now.
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Sorry for posting such a small update on the Surf bum zombie above. Felt i needed to add a bit more detail to the face....So i did :) StephenVyas: Like your idea of having him a bit shark nibbled. Might do something along those lines in future. A zombie shark would be cool acttually....hmmm.. I plan to do a series of…
Hi, We are looking for a pixelartist who wants to join us in our mobile game project. You should have competent pixel art and general insight of the aspect of game developing ---Who are we?--- At this moment our team exists of 2 programmers and 1 designer 1 lives in USA, Connecticut and 2 of us live in the Netherlands, we…