I have 2 meshs: (selected, so you can see the wireframes) that is what it actually look: i have no idea whats wrong with the left side mesh?! How i generated the meshes is from Marvelous designer: the trick with transfering attributes + uv :D i also attached the fbx so you could also have a look if you want, thanks alot!…
hey guys whats up doin some 3D stuff ? :D but to the topic : i cant download Xoliul Shader 2 from their site it sayis the domain may be in sale. tryed to look up on other sites but everyone of them redirects to Xoliulshader.com which is disabled. anyone have an isntal of Xoliul Shader 2 for 64 bit 3ds max ?
For the Mari knowledgeable Where can one add a New Shader Module when working in Mari 2.5. Im doing a tutorial from the 1.6 era and im asked to add a "New Shader Module" namely a "Masked Diffuse Blend" where can i found this in Mari 2.5 ? I googled the subject but there ain't too much info around. Anyone knows, thanks ?
Hi Hawken well its a really simple thing really.I don't mind sharing stuff. use the oren-naya-blinn shader in 3dsmax. Its as simple as that, gives it that kind of cel shadey type of look. I also put the cavity map from zbrush in the additonal bump slot in the default normal map shader(.2 strength) 1 spotlight pointed…
Hi! I am having an issue with my model getting a falloff in the viewport. I don't know what causes it and neither did my teacher so I am hopeing you guys might have a hunch. Here is a picture of the viewport: http://imageshack.us/f/10/wierdfalloff.jpg/
So Im looking for a shader editor that supports Shader Model 4 specifically for this command "lt" http://msdn.microsoft.com/en-us/library/windows/desktop/hh447181(v=vs.85).aspx Unfortunately I dont have access to Visual Studio, and am not keen on using it anyway. The perfect example would be Shazzam - as the shader is a…
You could definitely improve the texture resolution by not using an "atlas" layout, but instead using tiled textures, and mixing damage with vertex color. We have some info on this in the wiki. http://wiki.polycount.com/wiki/MultiTexture and if you check my Sketchbook, I share some shader graphs for making these kinds of…
Hey
Everyone! My name is Chris, I am a part of a group called Reim Entertainment. We
are looking for new members to join our team as we are entering the next phase
of development! Here is a little bit about our project, team culture, and the
open positions we have. Overview Studio
Name:
Reim Entertainment Game: Anzen:…
I'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is Orbital Assault) Who Am I My name is Alan Stagner. I'm the author of Unity Multiplayer Games by Packt Publishing. I also collaborate with DaikonForge on a number of previous and upcoming Unity…