IANAL but yeah....it's not legal, at least in the USA. And no, it's not protected under parody unless you're *actually* making a parody (like Mad Magazine style--it has to be pretty obviously a parody, and there's a fine line there). You're not likely to be sued however, unless you: 1: made some money off of this, 2: were…
Hello guys, Since i made the Megascan Link Plugin for Substance Designer i decided to the same for Substance Painter. With the Megascan Link for Substance Painter plugin you can import Megascan Assets directly into an opened project or create one if you export from Quixel Bridge a Megascan Asset with a 3D mesh. The plugin…
I don't want Vista. I want to wait for at least direct x 11 before upgrading. Can I get by in the meantime with upgrading to 2 gigs and a 10.1 512 dx like a 3850 agp card for a total of about $250 to slug along with content creation and being able to experience new games (minus official dx10 support)? For the next year or…
I recently "dived" into mayas c++ api and oh god is that API complex and somehow weird -.- What I wanted to achieve is that I want to be able to draw guides onto a "live" mesh, like that: (that's about what i intend to achieve) I actually only need a little hint i don't want to ask for a full functioning code :D
How can I link an object (that should not deform) to a mesh with a morph modifier? So that when I morph the mesh to another position the object follows. I do not want to use skin wrap since this is for non-deformable objects like for example props as opposed to deformable clothes. I tried attachment constraint but it does…
I think you need to do a little more work on the face. Not that the face looks bad at all, it just doesn't look like link. even adult link from ocarina of time is only 19. so he would still look very young. Other than that i cant contain the excitement of how freaking awesome this looks.
I never visit the front page, so I guess it doesn't really matter to me. Anyway, here are some crits for if you don't plan on changing the design at all... The "polycount" at the top isn't aligned with anything. It looks like you were trying to make the "poly" part of the black BG and the "count" with the green, did half…
Sorry if you think my comment is a bit hard but i prefer get straight to the point rather than don't hurt feelings. In overall. Try to focus on texturing skills. Use Real images as source even if you want to create cartoon style. If you want to apply your own pattern, no problems but still try to combine it with overlay to…
Thanks alot for the link VG. I didnt originally plan on having it as the end composition, more as something that i can see alot of the set, however i am looking at an angle like this, very possibly like you said, just tweaking it more that the key items are more on the 3rds. Ill also be posting a few more angles, one being…