Hey all, I am starting yet another character from the Eternal Champions series, and this one will definitely raise some eyebrows when I am got through with it. This character is named Midknight, a vampyre who was once a biochemist in 1967, when a freak accident turned him into what he is. So far I have only focused on…
well i get your point ysalex, it may be fast for you to sculpt a pair of trousers for example, but it isn't that fast when you have to finalise it ie call it done. much harder to get to that stage in zbrush I think( plus you have to retopo the bugger). with sub d I never intended to try and build realistic cloth with it,…
Ged, what I'm noticing is that with warfare maps you have to be proactive and immediately try to grab your ball. If your teammates grab it they'll fuck around and waste time. Grab it an immediately go on the offensive to the first prime nodes available, capture as fast as you can and then jump to the next asap. if you do…
Here we go again!.. Edit: Here's how the 3d scene stands at this point: /end edit Threw this concept together last night for my game preproduction class. We're learning the imoprtance of color in 3d scenes as well as a strong base composition. Although it's important to have nice rendering and all that jazz, the main focus…
So, I'm curious to get some feedback on this, since I haven't been actively interviewing for years. Do you guys think that employers that interview candidates are under *any* kind of obligation at all to get back to those candidates with a yes or no? Or should ZERO response after interview suffice as a 'code' that you have…
Been a while since I did an environment, will try my best tho! The first thing I did was match the point of view using fspy, to built a fast blockout of the room:
Hey everyone, I made fan art for fun to get myself updated on modern character modeling pipelines. I had a lot of learnings on this, especially when it came to hair. I would very much appreciate feedback.