rah! fucking cool! i have to agree that i like the concepts much better than the models, although it may have something to do with the lighting setups, and or presentation of the models. that elf chick is badassssssssssssss, and i love the fat guy drawing... ah! some renderin skillz on that dude. the bottom chick is by far…
EDIT: List comprehensions to reduce amount of rows. I.e. a bit prettier ^^ ---------------------------------------------------------------------------------------------------------- I couldn't resist :smile: Only works with world space axises. Not sure if this is useful to you or not. import maya.cmds as cmds def…
I think the essence of polycount, and how we want to keep the site set up is to focus on the community aspect. Sure, there are many sites where you can go to, and view images sorted by all sort of different stuff if thats all you want, but for us that has never been the goal. The sort of community we want to try to provide…
Hiya. IDK what's up with anything on your screen. Can't help you with the nodes as IDK what they do, I'm not familiar with Dot Product, so I don't quite understand what that formula is meant to say. I have however just made my own angle calculator that uses logic to skip multiple steps of Pythagoras et al to create/find…
I posted some characters from a game I'm working on called HERO, atleast its named that so far, I havent worked on this for that long so might change the name not sure yet. The game is going to be a sort of wave based beat em up game, with different levels and enemies, the game is going to be very focused on different…
We figured it was high time the site got a new banner to add to the rotation of awesome artwork up there. Since the balance seems somewhat tipped towards environment work at the moment, FirstKeeper has timed her latest artwork perfectly, with a lovely stylish rendition of Blizzard's "Sylvanas Windrunner" character from…
Fibermesh on its own never gave good results IMO. Perhaps it's a quick fix for those who don't want to or can't get their model out of Zbrush but it lacks so much control over every aspect of a hairstyle. Any groom done well you want to keep control over as much as possible not cross fingers when you set the strand density…
I seriously doubt that you'll be any better after a year if you work 18 hours a day vs. if you had only worked 12 or even 10. I would credit the success of FZD students to the quality of the curriculum/instruction/feedback and self selection bias, with little if any weight to the aggressive work schedule. But really if…
@enodmi - that filtering thing makes sense... I did not even think of that. @terra--striker - thanks bro! @aimbiz - I agree that the crosses will become tiresome in the longrun, but I'm keeping em for now :) @MicroNeezia - ahahaha that is an awesome baklava. @Conte - yeah man you're right about the barrier, thing, seems…
Well I'm calling this guy finished for now Fixed up the lighting in the texture. Added a lil more color here and there (like the bare arms). Made the spec maps. Made the cowboy hat and gun accessories (with a seperate 512x512 texture and alpha map). Still need to rig him, but I wanna move onto a normal mapped character so…