[ QUOTE ] updated top of page new vid [/ QUOTE ] Wow...I should try that some day when I have both hands free. You're very talented. Consider uploading a timelapse of a complete piece.
My problem: After a days of heavy clicking, My thumb, index and
middle fingers really hurt. For reference, I've been using
LogitechG604. Using it for heavy modelling or animation, hurts like
hell. Its not the mouse
but my hand so buying another mouse will do me no good I want to modify the
mouse to make it better. I know…
Thanks Eric Now GPT finds this exact thread, gives an exact link and says "no , no such thing possible and I did hallucinated" Thats funny . I asked it if any new cool vector spline based tools surfaced a while ago , whats new in vector editors in general and if something close to old Expression software "skeletal strokes"…
Lol, I did the math on this. 120 hours a week, is 24 hours a day for 5 days a week. So assuming they're expecting/forcing you to work every day of the week (7 days) you'd have 6 hours of free time every day. These guys must have been complete tards.
Thanks guys. chrisradsby: Absolutely no idea what I'm going to do for the ice shader. Your right thought, I need to dig into that first. DeadlyFreeze: Oh yea, it does look like the light is coming from under the steps. I do have it set up on the left side, there is a hole after the second pillar, definitely hard to tell…
thanks rhinokey. On my last model i exported lopoly from max to zbrush built hipoly saved it.Then i collapsed all to sub div 1(saved under dif name) exported that back to max to uvwmap/unwrap then imported hipoly and created my normal in max.It did it this way as the lopoly model slightly changed when building the high. I…
edit...there was a thread! surprise surprise! so yeah, just came back from this, and all I got to say is FUCK YEAH!! Kick Ass rocked! I really did not expect much from this movie at all to be honest. a few friends were telling me about it and the comic that its based but I really didnt do much researching before hand. I…
i am a very beginner artist and 3d animator just looking for some small projects to work on to build on my skills! http://jamesdinnes.weebly.com/3d.html
Here is the Human shader pack solution for Unity 2017.x (PBR, Non HDRP) Ready to apply to your game characters Skin, Eyes and Hair. http://https//assetstore.unity.com/packages/vfx/shaders/human-shader-pack-135145 Video https://youtu.be/cuO4XtvMTZQ