So made this: CE3: Diffuse: While I'm pretty happy with plain diffuse (at least I think it doesn't look that bad), in engine it doesn't really look good.. Any advices ? Of course any crit or advice is welcome.
I think you can do that only by eyeballing it and checking its settings in Zbrush/Materials tab. It's not that complicated I believe it should be just basic Arnold Standard material with Diffuse - Pure white + Roughness adjusted close visually to the Zbrush. The rest is really basic stuff. The only thing probably that is…
IT seems your diffuse is pretty flat. In terms of metal. Just seems like a flat color with dripping water grunge. I'd work on getting a better texture for metal. And boost those diffuse colors.
So here's the lowpoly version.. still some tweaking to do ,but i like it! This one is with the proper diffuse texture. The reddish tint render is just with Ambient Occlusion map as diffuse texture (just testing..)..
Coll,Ilove those color variation. I want to confirm the color you did was painted to diffuse map ? I think it is not baked by engine light? Can you shouw some diffuse map?
Good work, but I have to say diffuse and specular doesn't match. Look at the specular highlight at his leg - it seems that the surface is clear and metallic, when diffuse suggests very rough and used one.
I was mainly using the diffuse , good example of conservative texturing ;p I'm wary of adding too much contrast into the diffuse and increasing repetition. I'm considering some subtle discolouration through the shader.
Thanks for liking it and very valid comment by Ghostscape. I will be fixing it and dirtying up the diffuse a little bit. I will try subD meshes on my next project. Here is a different angle and one of diffuse.
Hmm, I think im going to have to make a model dump thread. Anyway, here's more texture practise from me. A cement cover block, thing. Inspired by Gears of War. 1482 Tri's. 1024 Diffuse/Normal/Spec: Diffuse: Normal: Specular: