im not sure whats up with my images, but, im not at home so ill have to reupload when i get home. anyways, i was wondering if i can use decals to create cracks in the road and buildings? i would like to set up some vertex paint shaders in UDK, but, to save on some polys in some areas i would like to just use decals if it…
Checkout this post by Kevin Johnstone: http://www.polycount.com/forum/showpost.php?p=1505313 He has that railing texture done a modular way where certain damaged bits correspond to un-damaged bits and can put them together in a bunch of interesting ways. That might be a bit complicated, so an easier method I have seen is…
Cheers man, UDK itself isnt the problem I have used it for a fair few years I guess it's workflow. I am thinking Decals + Vertex blending + Vertex colour information is that not a lot of draw calls? Is there a way to check draw calls? Im thinking perhaps a 1024 atlas map would be best? that way I can add unique geometry..…
an update: - textured the concrete platform - messed around with lights (seems kinda too dark now) - did a 2nd pass on some of the textures - added a concrete road texture - added a manhole cover decal still want to do: - revisit the corrogated metal roof - add some litter - model a dumpster - explore adding grunge decals…
That's a pretty good scene. I suppose if you consider it done then disregard the following comments: It could benefit from some dirt/grime decals along the bottom edge of the buildings. The texture tiles on the roofs are a bit obvious, try fix or break them up with more decals. The blue tarp really could use something to…
Hey! This is really coming along! The floor looks much better! One thing that just stands out to me is the tiling on the walls. The patches of exposed brick all feel similar in size/shape which makes it a little more obvious that it's repeating. It would be neat to see some of that decay placed intentionally, like along…
Made some more progress prop wise and added a couple of wall decals as well to test them out. The wires were giving me some issues in light bake, so had to increase its light bake resolution to 2k. I feel like that's too much for a game, but it should be ok as a quick fix I think. Moving to poster decals now, hopefully…
Has anyone else noticed that Maya 2011 seems to be rather sluggish in certain areas? I've noticed for instance when opening the Hypershader there is a slight delay compared to previous versions of Maya. Same thing with some other windows. Such as when clicking the small checkboard-icon next to a shader channel. The new…
Well decided I should start a sketchbook so I can stop bugging the pimping and preview guys. I'll probably keep this as mostly 2D concept art unless I finish some of my 3D models. Crits are more than welcomed. Can't get better without them. I just got a new Wacom tablet after losing my old one. Never did really get used to…
Been working on a Tardis from Doctor Who for a while now and gotten a bit stuck. For the most part, I've stuck with the design from the 10th Doctor's Tardis, as seen in the image below, although I've taken some freedoms here and there and tried to make it a bit more worn. At first, I was thinking about making it quite worn…