Yeah therpf is off the hook with amazing video game, comic book, movie, etc props, models, costumes, and whatever else is possible. Lots of really cool studio scale models.
.. o Don Tancredo el verdugo, in spanish.:poly124: Inspired a by a character from an old argentinean comic magazine. It was about Week of work... just for fun. Soft: 3dsmax+Zbrush+PS+Artrage+Meshlab Crits always welcome:thumbup:
Hi folks, Just a quick introduction for now, our throne room will be heavily based on the pyramid of the Arch Hierophant character in the Vampire Requiem Knight comic series Moodboards and Layout soon. Cheers
OMG the new trailer looks AMAZING [ame=" https://www.youtube.com/watch?v=3Y1XEg1lS1g&feature=g-all-u"]The Last Of Us? | Comic Con 2012 Trailer (HD) - YouTube[/ame] :DDD
I have the comic book! Nerd alert! Progress is looking good. I dig the old school design much more than the newer movie versions of the transformers. Is there enough room in there for both of the legs?
Proportionally, it feels really unbalanced the the front deltoids are so big. It almost seems comical in a "dang, that's a little tooe xaggerated." I'd shrink them down, get it all feeling a little more balanced.
A lot of games actually do that - mostly by way of environment (creepy school/playground anyone?) I think though that it could be difficult a lot of the time in avoiding making that which is necessary to fear, comical instead.
Really dig Head A. I like the flaming skull head. It reminds me of a character from the "HellBoy BPRD" comics. That said I agree with 3shold. I like like body B more.
That comic is dead on. I get that Sega must want to mix it up a little and try new things with the IP... but Sonic games have been terrible for years and years, they should get back to their strengths.
If it doesn't cover your head like a melon/mushroom, I think it looks ok, no ?? I mean, it's been done a lot in videogames and comic. But I wonder if it would work in a more realistic style ?