Hello everyone ! That's my first time here so I wanted to share with you my last work. A Fan art based on skyrim and the work of Julen Urrutia ( https://www.artstation.com/artwork/GAgkB ) You can find the rest of my work on my Artstation page ! https://www.artstation.com/artwork/aRdwJ0
Hey all! I would like to share my latest project Repair Drone. This model based on a concept art from Oscar Cafaro (His ArtStation: https://www.artstation.com/artwork/qgvBa ) Repair Drone Fan Art's website: https://www.artstation.com/artwork/1n6OgG https://www.youtube.com/watch?v=dWpz13ApgOM
Available for new projects. See top post for details. New personal project - Elk Ranger https://www.artstation.com/artwork/LmXDr Latest published professional project - Mattel's View-Master: Wildlife VR game https://www.artstation.com/artwork/JEE30
How about opengameart.org? Many indie developers go there seeking artwork to use in their games. Here's an example of a user page: http://opengameart.org/users/kenney Perhaps not a great place to use as a portfolio to show potential employers, but it seems workable for sharing collections of artwork.
Hey all, I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've been working in the games industry as a 3D Environment Artist and Prop artist for over 4 years, mostly working on games in Unreal Engine. Although my focus is on Stylized artwork, I can also work with semi-realistic environments. I have…
Finished the top half of this character so I figured I'd post what I've got so far. Concept is by Rodrigo Balmaceda https://www.artstation.com/artwork/4Kw82 Open to feedback, I really have no idea how to get cloth looking soft in unreal engine. Also maybe like it on artstation if you feel like it…
Just finished my first artwork and I would love to hear what you think about it. It seems to me that my textures not as good as everything else, what do you think? Critics are welcome here! More screenshots you can find here: https://www.artstation.com/artwork/ZG9Bx0
Hi, I would say that your props are too simplistic, its mostly cylinders and cubes, textures are not that great either, materials aren't defined well. Take a look at Dekogon stuff https://www.artstation.com/artwork/oOylVW + https://www.artstation.com/artwork/e0A5Nb
Progress, I added some things that were non existing on the artwork and on the old Tryndamere model. Still working on it to make sure it matches 100% the style of his armour and artwork. Still lots to go before optimizing the topology, and starting to UV and texture.
Here is a character I have spent months on, and is finally over! The Punisher!! It is about 102 k triangles, rendered in Marmoset Toolbag. https://www.artstation.com/artwork/RY11bX You can check more shots on my artstation to be able to zoom in or out etc https://www.artstation.com/artwork/RY11bX Thank you for supporting!!