Thanks Texelion, Yeah, I'm sure ill s*ck with the print. I'm sure I'm gonna need to re adjust a lot of model to fit closer to each other. And thickening and support with meshes. If anyone has some guideline / tutorial about preparing for 3D print I would appreciate. I know the basics but some tricks and tip would be ace.…
Well Im going to be adding more wing feathers Im just painting away still heres the off non normal map version to see what im painting Still need to do alot and paint hair seporate still but for now heres what Ive done also no one ever answered my question about alphas and normal maps showing in the viewport? And also im…
Looks neat! I can't really speak to the skill behind the animation. I feel he dropped his sword too quickly in the beginning. Would have been nice to see him draw it or fumble with it in the beginning, or for the sword to slide out of the sheath a bit slower. I feel when any characters are running, they reach a certain…
I don't really like the blur in the sword on pose 1. I think it ruins the nice clean feel of the sword a bit 2 feels a bit awkward in my opinion - probably the weakest? I think pose 3 is nice, but needs a to be a bit more dynamic. Make him lean forward slightly with his knee slightly bent, as if he's squaring off with…
It's not bad. I think sometimes the materials are a little blobby and unrefined. http://www.britneypringle.com/amethyst-sword/ this sword is a good example. The curly guard does not look like it is made of metal, but of clay that was molded around. blade looks good though. With the skycaptain you did some good work on the…
good work! where are those metal bits that hold the yellow canister in place? the hot glow on base doesn't seem bright enough to me also the glow in the concept looks strongest along the sharp edge where yours looks more blobby. some of the splat details near the base of the sword would be cool too. also a point light in…
Hey all, Here's my first roughed in idea for a run. (Oh, and I tossed on some colors just to help the animation read - gray on gray = not so good.) Ultimately, I don't like it. The game camera doesn't really lend itself to having him have his hand on the sword. His silhouette gets sort of lost. My next attempt will be a…
A bit of progress on the sword for tonight; I'm trying to stick with his color scheme. I had originally planned to use some gold to play off on the yellowish color in some of his other swords, but since yellow doesn't appear to be a main part of his palette, I can skip it. The engravings in the blade will glow during his…
Check the pivot for the object -- it looks like you built it off to the side. Make sure you build your sword with one of the edges touching the origin. Other things to look out for when mirroring in Maya: delete your history, freeze transformations on the object and make sure it is not part of a group that has construction…
Hello, this is the last work I've done, wanted to learn a little bit hand painting texture and lowpoly. Everything are screenshots from the maya persp window :) Character: 705 tris. Weapons: 100 tris./ Texture: 512x512 Additional weapons: respectively lance:99, shield:84, one hand sword:94 and two hand sword: 100 tris /…