Hi, All of these look very consistent in style and fidelity. I would up the quality on the marmoset viewer exports as they look very mippy right now so they don't do your work justice. All in all very good work. I love your renders, nice and crisp with great lighting and contrast. Many of these crits will be nitpicky but…
The house and ground textures look great! As for the flowers, one way to simplify the scene is to "summarize" them to form connected blocks of blooms like you've done now, at least in parts, but since many of the inflorescences are tall and thin spikes, that doesn't work too well in this context. If you look at your…
Hello guys! I created my Polycount profile today and just wanted to start by asking a question in regards to duplicating edges along polygon faces in Maya. In Modo, the slide edge tool also has a duplication feature which allows users to duplicate the selected edge(s) and slide them along the face(s) that they're connected…
Hey George! As you know I'm an amateur, but I'd like to tell you some points that in my opinion are hurting the head of your character from the side view. - Ear: it usually connects to center of the head on the side view, also it's size is same as the distance from the eyebrows to the bottom of the nose. - The forehead is…
I take it you've seen this? http://wiki.polycount.com/ModularMountAndBlade Yours is more on the clean side, but even cleaner structures have a bit of messyness and funk throughout. Get some edge loops on the wood and break up the straight edges. I like the grunge on the roof, but it's not matching in other places, whether…
I would say that it would look more like this https://rugrabbit.com/sites/default/files/imagecache/big/imani_antiques/06-2012/more_images/ladik_5.jpg or this http://traditionalrugrepair.com/yahoo_site_admin/assets/images/P4140312.179120808_large.JPG When a carpet is worn it tends to lose the strength in the threads used…
Is this for a humanoid model? From what I can tell from the latest side shot his bottom jaw comes out a little too much giving him one hell of an overbite. Also, theres some weird issue going on with the nose area. I'm not really the one to talk about an issue you like this but your polyflow is a little off on the sides…
I am started a new 3D model of a Gleaner S88 combine. I feel that this will allow me to learn new skills in modeling but also adding some grimy textures will also allow me to grow in my texture knowledge as well. I am going o post my process in this thread, so please feel free to critique. Here is some reference of the…
I can't give you the years of industry experience, or all the tips and tricks that come with a healthy understanding 3d; but I can give some advice on how to think. 1. Stop working, (that would nice wouldn't it) but seriously stop working, and stop freaking out. Take a good long look at how your working. Ask yourself how…