I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Hey, now I'm Back maybe To post here... I don't know... this Blog here.... I feel safer, Like no one is really listening here.... and people are probably different here then on the other websites.... I mean Today I was Destroyed by hatefull people on facebook... tell me to delete my Post (Which is my fan of Bowsette) I…
I think i first started doing that in Morrowind. I don't even know how many hours I spent working out backstories and profiles for my characters - then playing the game accordingly. one character hated Vivec and the Ordinators so much that I filled the entire town of Marr Gan with ordinator helmets. hundreds of them. I…
Hi everyone! I've recently brought my showreel up to date (looking at it lately some of the work was sorely outdated and it needed bringing up to speed). So I've done that and I wouldn't mind showing you all, and any feedback you can throw at it would be appreciated! [vv]133223190[/vv] Any and all feedback is appreciated.…
hey guys, figured I'd start a thread showcasing my W.I.P on current and future personal projects. however, seeing that I'm pretty lousy with updates ill do my best to update regularly To kick it off here my take on beast from the X-MEN. Ill post some more of the full body later today as its Pretty damn late.
Hello! here is another fanart i did to keep practicing my character art. My idea was to make something similar to those final fantasy characters, that kind of stylization. Mad respect to the guys who make that fabulous hair at Square Enix haha I find it really difficult. If anyone has an idea on how to push this forward or…
Finished the game late last week, had a real blast. The volumetric effects in this game are awesome if a tad demanding. Looks spectacular in DX10 at 1900*1200. I didn't find it that difficult tbh, just that annoying amoeba part at the later stages of the game. Just started reading the book and you can tell the devs did…
I have tried making them a unified chunk to see if that would affect anything (at least as much as possible so there isn't horrendous stretching) And it didn't change anything. I can post my UVs later as it is kinda late. Thank you for your continued effort, as I have exhausted all the avenues I can think of.
A Selous Scout model I've been working on in my spare time lately. I hand-painted the skin and facial hair in the texture later on. I'm still not very good with polyopainting. I only used polypaint for the legs' and hands' texture. The Low-Poly ~ 13000 triangles. C&C would be much appreciated on this one. It's still WIP.