its 2014 , i still dont understand how people cant simply use google to try and understand something...there are millions of resources for uvw mapping, the tools have never made it easier nowadays , come on man...
Nope, I'm using a 2070S+newest studio drivers. The problem wasn't there for me in Max 2014, but after upgrading to 2021 it's been an issue. I'll try 2022.1 again and see. Really odd. Thanks for answering, both of you :)
It's 2019 now. Though Maya has integrated Softimage's polygon reduction algorithm since 2014, it seems that the algorithm doesn't get revised. Is there any chance to know what algorithms were using for Softimage's polygon reduction? Is it published in a paper? When did it be implemented?
Hello,polycount. Im bad in sculpt/texturing etc but i have some ideas and concepts Some spring 2014 items Legion weapon Bounty weapon Bamboo Ward If you can help me with realization,PM me or leave a comment here,ty.
Hey guys. Im new in ur team of concepters :) For now, I drew a concept for Batrider mount in the style of Chinese culture for Spring 2014. Will be glad to your comments and criticism. P.S. Mount is half chinese lion. P.S.S. Other set parts concepts will be finished soon
Hey everyone :poly124: I came across the concept art for the not yet released champion Ao Shin and thought it was just too awesome. I had to make it. Good luck to everyone! - Latest 12/19/2014 -- Final Images -- -- WIP Images -- -- References --
Your files need to be named like this --> KEN.1001.EXR, KEN.1002.EXR And you need to use the VRayHDRI node to load the textures in max. I could be wrong i used max the last time 2014.
Ok, I made a gif for quick reference. Hope it helps. For the real time painting go here.. http://www.livestream.com/interstellarstoryteller/video?clipId=pla_c51c46ff-6497-4024-8a2b-95b55f112f0a&utm_source=lslibrary&utm_medium=ui-thumb
BUMP Can someone could share informations about this topic, how it looks like in 2014, on pc, X1 and ps4? Where is maximum, optimum? How many instructions should have the "base" shader for characters, environments, ground?
Thank you for the compliments! @Ged Yes this is a study from ref. Wanted to focus on my rendering techniques for armor. Here's the original image if you're interested http://brooksfaire.com/wp-content/uploads/2014/07/Marie-Baron.jpg