Hello all Amazing work you have here. And here is my 2 cents. This is my first finished asset ever! And a first Polycount post! Modelling and sculpting done in Blender. Low poly is around 1000 triangles. Albedo texture initially baked in Blender from a tiling photo. Normals, height, occlusion and cavity are baked in…
I think the basic shapes on this model are going to need to be pushed if you want it to feel like the concept. The Vigg/Mikes suggestion starts to show this by really pushing the silhouette to give her the figure 8/ hoursglass shape present in the concept. The same can be said about the puffy cheeks and whatnot. If I had…
My 2 cents. Something very weird about the reflection of the ticker. Seems to be out of sink for some reason. Was it comp'd together? The ticker moves smoothly. Ok Rolex are smooth but you dont expect it of any other watch. But I suppose it could be what you're going for. The ticker has ease in/out animation. So it slows…
Looking pretty awesome I'm loving your texture work and can't wait to see what you do with your vegitation and other props. My main crit is that your textures are very flat and monochromatic. I think there should be areas where the metal is more bleached from the sun as well as areas where there is more color. You can also…
Your work is pretty solid. I'd try to keep out any WIPS and only show finished pieces. Also from what I've heard/ seen around regarding making a folio to help you break in, you may want to have a focus instead of generalizing. Generalization although possible, makes things harder on you since you have to be at junior-mid…
idk about the axe, idk what the meaning would be but i feel this could label you as being able to be axed, as in "used and tossed", after a game ships. That is what i see not to be mean or anything but an axe is not something i think about when i think art, perhaps a picture of yourself (in animated mode) with your thumb…
I would seriously hate if people could change color on the items for dota. A thing people need to remember is that the colour schemes for dota are way too different from the ones in tf2. The sets are usually more than two different pieces for one item, and the different colour schemes are way more complex, and they helpe…
Everything looks good to me. It's just my opinion, but it's hard to get a sense of how your surfaces are working when 90% of the scene is still greyshaded...if it were me, I'd start by 1) working out the basic color/specular/diffuse values for everything in the scene and 2) getting the lighting at least in the general…
Cool stuff dude. My 2 cents. I know you probly won't change anything but it's good to keep in mind for later work. Kinda weird how his scarf is in the wind, clearly directional, but the cape is floating circularly, like there is no wind, just a lack of gravity. Would have been very cool to have everything go in the same…
My 2 cents... Love your work. My critique would be to re-examine some of the foliage for stronger variation in color. I took a few photos off of my balcony this morning and you can see quite a bit of variation with dead or off color foliage. There seems to always be some sort of "dead" leaves even on a healthy plant or…