You might consider the Nikon DX 35mm 1.8 if you're looking for a "normal" lens on a crop body like i was, its 52.5mm equiv on a nikon crop body, as fast as your 50 and only $200-250. Looks like they dont make a 28mm 1.8 like Canon does, which is a shame, only the $2500 28mm 1.4, which is just nuts.…
hey guys, I'm 3/4 of the way through unwrapping my model. I'm wondering about UV channels. I want different aspects of my model to be on different channels. MY maps are filling up quick, I'm making sure they're packed in tight and nicely but they also have good resolution. I'm also thinking out texture priority. Should I…
Having a slow afternoon? Check out some of the happenings througout the community. * Cel shading tutorial in Maya with Cristophe Desse * Pixologic Interviews the Mass Effect 2 art team * Some crazy Giger-esque work by artist Alex Kozhanov CGChannel [caption id="attachment_916" align="alignright" width="180" caption="Art of…
Allright, I'm back on this model but I'm having though times, I decided to adjust the UV and some parts of the model which were looking crappy, which you can now look there https://www.artstation.com/artwork/thompson-m1a1-m1928-variants So here it is my problem, I have 2 different types of barrel with 2 different muzzles…
Hello We are still looking for 1-2 more animators- please read title- must be based in USA, have 2 yrs exp AND a demo re showing good animation skills. We won’t respond to submissions that don't meet these requirements. We are Limited Slip, an Art/Animation Services group cratering to games, digital media and more for over…
alright i managed to get something that partially works like i want. global proc pbFacetoVertNRM() { string $normals[] = `polyInfo -faceNormals`; string $buffer[]; tokenize $normals[0] $buffer; if (size($buffer) < 5) { warning "Select a face!"; return; } float $plane[3]; $plane[0] = $buffer[2]; $plane[1] =…
Looks pretty good so far, I like the style you're using. The scribble of your name and job title is cool but I think it should be larger and more noticeable. Also, the 2-D page right now I think looks a little too sketchy and not professional enough. Your 3-D stuff is definately better than the 2-D, so I wonder if you…
Yea the tools are all there its the UI that makes it hard to really use them efficiently without a lot of customization. For example the graphite modeling tools, there is a lot of cross over between it and edit poly. Also the way the ribbon is designed if you're a button pusher and you activate the ribbon it squashes the…
Hello We are still looking for 1-2 more animators- please read title- must be based in USA, have 2 yrs exp AND a demo re showing good animation skills. We won’t respond to submissions that don't meet these requirements. We are Limited Slip, an Art/Animation Services group cratering to games, digital media and more for over…
Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…