Disclaimer: I know nothing about Dante. However, this IS a reboot/prequel right? It's about telling the story of how Dante became the person you guys are familiar with. Think about how much you've changed since you were younger! I find it ironic that when I was in highschool, I was a tad bit emo (don't judge).... and I…
Im with you as well. I used to be PC only.. and loved every min of it. I used to make fun of FPS on the console. But somewhere along the line I just got so sick of the endless cycle of tweaking and upgrading required to play most PC games the way they were meant to be played.. Maybe I just got lazy.. but playing the xbox…
To me all this shapes that you show here looks relative easy to (re-)create. The only thing that you most probably won't achieve is to be 100% equal. Since we don't know what settings, workflow and tools the original artist used to create them. I doubt it was Gimp though. I second Pior's wish here. Give us an example and…
If you save out a clip that is from frame 100-200 and load that into the motion mixer it will start at 0 and go to 100. You will need to manually move the clip down the line to start at 100. Also make sure you have keys at the beginning and the end of the clip. If have keys at frame 10 and 210 and save out 100-200 then the…
Today, I
finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename
– Thor. During
development, I solved on of the biggest problem for me - how to make materials
for a complex asset with hundreds of parts and achieve a clean result. Before
that, I used two different approaches in texturing – unique…
Position has been filled. I need a low poly 3D model of man in winter clothes. About 2k poly. Texture + normal map. The model will be viewed from an isometric/diablo pov so the head needs some extra attention. It will be animated so requires some extra loops at joints. The man needs to look like this:…
Not much of a mystery when you look at the color value difference...color pick the pixel on the edge of the floater and if it's not 128 128 255, you are making detail at the edge of the float. Anyway the diffusion/blur of the normal map detail is off the chart. remake the normal detail so it's sharper and doesn't diffuse…
@cheesechen12 really good progress! debris can definitly be challenging. I would approch it by modeling a couple of different meshes, blocks, wood, concrete and so forth and "drop" it with pyhsics sim inside unreal so you dont have to lay it out everywhere by hand. but definitly adjust some stuff by hand too. But - I am…
Literally giving me a headache! I just grabbed the october beta, and just installed new nvidia drivers for my card. 3d Vision is working normally for games and whatnot, but I'm having some problems with UDK. I know UDK is supposed to be supporting it now, but only in full screen and not in the editor? Unfortunately for…