Ok well that clears it up. It really did seem (especially in the context of this thread) that you were saying that the 100 hours was just to impress your art director/whoever is in charge, rather than doing 100 hours of everything because of your particular situation. Misunderstanding is all.
I guess I should have added the specs for that by now :) It is a scripted geometry plugin, so should work in most versions of Max 9+. However, I no longer have access to versions of Max older than 2010. I know it works in 3ds Max 2010+.
Frame 88- 100: Arms seem to move symmetrically. Frame 92- 100: Tip of tail should be pulled along straight while turning. Right now its staying curved upwards Frame 264-280 : Tail freezes I drew on sketchfab hope it helps.
Wii U Games 100 dollars? It just has to be a place holder on Game Stop website or something [ame=" https://www.youtube.com/watch?v=7iD3GPs4lX0&feature=g-u-u"]Wii U Games 100 dollars???? (Game News) - YouTube[/ame]
It's been said up to 100 vs 100. It sounds like they are doing the Guildwars game structure, where the cities are open but the battles take place in instanced areads. I enjoyed Planetside but Korean MMOs scare me, I don't like to grind at all.
B1ll invented a technique years back blue light, with orange bounced light. Pior has it in his concepts. Blue light, to black teminator, to orange bounced light. Make sure to paint in 100% blacks for your outlines, and 100% white for your specular.
this is nothing more than a confirmation of what we already knew. they are just hoping to get more negotiation power and economic help by showing off their weapons. fortunately, their nuke is probably around 100 tons and they don't have a missile that can transport 100 tons.
Hello everyone i have done a couple of test renders and everything works fine but when i select 200% quality the middle of the scene renders fine but the sides are noisy, and buckets seem to be stuck. any insight? in a side note the 200% render is stuck at 100% progress, see in image attaached render at 100% quality render…
Just heard this little tidbit, apparently someone from Bethesda conformed it and they are currently recording the voice acting. It's going to be a sequel to IV, set 200 years after oblivion. http://www.eurogamer.net/articles/2010-11-23-rumour-elder-scrolls-5-in-the-works Original…
hi I'm working on this character : http://greasymnky.files.wordpress.com/2010/04/npr_topo01.jpg I'm about to rig him, but I'm still not sure if the topology is ok for animation (is there enough divisions ? are they placed at the right place? ...) so I came here looking for advices :) here is the skeleton I would like to…