Thanks for nothing, I'll start learning python :D (No, maya's bevel can't do this. It does weld at overlaps, but stops all the other edges in the process)
just use nightshade uv editor or uv delux they add this feature + many more. what feature of it do you need? it also wouldn't take long to get any of this features working on python for newer mayas as well
Not sure if you can use the tools for this, but using MEL/Python you could do it 2 ways. Add : to your search string, or use recursive flag. example in MEL ls "*:item_name" ls -r 1 "item_name"
I'm optimistic, people who saw test screenings have compared the jokes and timing to Monty Python. Why can't Ford be black? Douglas Adams made it clear the only person who had to be a white brit was Arthur.
two options replace the master material contents with something you like make an editor utility - you can do that with blueprints or for bonus points - do it in python
I like how they're pushing all the features technical directors want to know about. Like scripting in python, as it's becoming more widely used in games.
In order to ease my work with this and further projects, I wrote a script in Python to automate creation of weldings along the edge of intersection of two objects. Here is a sample:
Whoa, yeah this looks like a super streamlined version of mine. I wish I knew Python haha. Nice job, I might have to implement some of those features when I get around to redoing mine! :)
Timed it by converting it to a Python script (same thing - just fires a list of commands) and timed it using clock() from the time module... took 55 seconds for my mesh. That's with seal holes on, but there's no speed difference between having that option on/off.