Useless script fun #329 point cloud of cv's download here Usage: from a polyMesh selection(s) create a point cloud(s) ( control vertice cloud ) for reference each cloud is grouped and assigned it's own reference layer by executing this script: cly_pointCloud.mel
In Max you have to select polygons->face constraint->loop regularizer script->profit. In Modo...Select polygons->perfectcircle script or radial align->WTF? Without face constraints result is messy. This tip is legit, but too many clicks and actions. And this. Same. Is there any other (fast and simple) way to make holes in…
If you are using Maya you can check out Ninja UV. or Ninja Dojo. http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 http://www.creativecrash.com/maya/marketplace/scripts-plugins/interface-display/c/ninja-dojo-black-belt--2
Thanks polyhertz, awesome you would write that up. Will indeed be very helpful. Also makes me realize those months of learning mel scripting in college was total waste as I could never write a script now if I wanted ha. but at least I still understand most of it :)
Man. This looks mighty handy! Like the hardedges in maya. Super cool. I guess if I had to add something would be for like.. Make a small script that, 1: smooth the entire object. 2: select the outer edges of each uv island 3: run this script. Very nice.
To Mark Dygert, What is this script called? You mentioned it on a previous reply. "It also doesn't help that your operand mesh is several elements and some are clipping into others which will complicate things. You should probably break off each element (there's a script for that) and treat each one as an operand." Thanks!
I bought the software, i runner the installer script, but notthing happens, when i restart Photoshop i cant find the panel nowhere.... can someone help me? let me edd more details: after i run the isntaller script, notthing appears on the "Extensions" list.
Just a note: the new caching in maya2019 has nothing todo with the caching scripts out there. Its totaly new tech injected into the core of maya. Nothing you could script. But similar rules apply to caching if the rig isnt designed for caching it wont work that good. https://youtu.be/yk85EahWTQc
Guys,Its working now.The shoulder finally deforms well.Thanks a lot,finally got the hang of corrective blendshapes.By the way,I saw this on youtube: [ame] http://www.youtube.com/watch?v=bgZTWDetoYc[/ame] The script used here is called Hyper real corrective shape script by Eric Miller.
ya blender uses python, which is a very clean and very good scripting language, that will also be useful to you if you move on to modo or maya since both of these also use python for scripting. also really $150 is a big deal for you, when investing in tools to do your work?