Hey I thought I would share this bit of decorating we did at our office. The art team and I printed out and cropped hundreds of inspirational images of stylized artwork and stuck it to the wall in front of the art area. My desk and others face this wall so it's a refreshing 3D art mural now compared to the white wall that…
the folder by default is "blender foundation" -> blender where I can find 2.74 , 2.75,2.277.2.79 , for all the years I ve been using blender . most of the older vertion only includes data and lib... and there is another folder wich is 2.79 (I am currently using this).. I do not like to deal or mess with the older folder…
I have a couple groups I wish to bake out separately on the same texture set but I'm getting AO projecting onto the other baking groups. Do I have this set up correctly?
Equanim - I haven't forgotten about this post man and wanted to let you know that I greatly appreciate all of the knowledge you just spilled out across this page. Good stuff and great advice. Life just got really busy and I am just sitting on this info and thinking about how I want to approach. I will most definitely be…
Bridge currently doesn't export to anything but a pre-set folder. You'll have to manually move assets to where you'd like them for now - we'll be looking into improving this process going forward, if practicable. Thanks for the report!
I found a neat trick that scans for all MZP folders created by max usinglocal url = sysInfo.tempdir as string;local folders = getDirectories (url+"mzptmp*");--temporay MZP folders within a next step I loop through all these folders and check for at least the mzp.run file and a folder named "TexTools". However if you drag…
This hit me once as well. What I do now is after setting up a brand new project in DDO, I use "Save" not "Save As" This makes sure everything is saved correctly in a folder DDO creates. Than I use "Save As" so the project is saved/copied into a folder of my choice. Yes, it seems "Save As" is more of a copy/move files..…
Hi david ( :) ) we had the same exact problem on latest engine build this week. reverting back to older rc fixed it.Funny thing is on the FREE SDK that i had to download last week,they even forgot the rc folders in the Bin 64 and Bin 32 folders... lucky for me i had an older copy in my downloads ,adding both rc folders…