Hey, Thanks for watching my tutorials. If you can`t get the script to work you can also just use the smooth selected function that comes with max by default. You can find that in the Main Ui Group under the all commands category. It does the same thing. As far as haywood tools not working for you, you probably have…
dude .. please tell me you are modding the dota 2 test and not the dota 2 beta files, you can download dota 2 test for free if u get dota 2 beta. From what im reading the old posts you need to get the files from your hero under material and the model files. something like this :…
[ QUOTE ] All of these helper boxes on the Valve's rig are driven by expressions, something I don't think you can do with cs's Biped. [/ QUOTE ] I don't want to start any kind of 3D app war here, but people often overlook the fact the Max has a full skeletal system that's completely independant of Character Studio. You…
Been using my rig at work with Max 2011 and i'll be moving to a new machine next week with 2009. Unfortunately i can't simply save as a 2009 version. What's the best format to save or export my work so as to keep information regarding multi sub objects and such? Help is appreciated!
Well, I tried a few things when I got this error message on attempting to launch zBrush 4R6 for the first time on my Mac running OSX Lion 10.8.4 "File Write Error Sorry, the disk space is critically low. Please clear more disk space (by emptying the trash, deleting files, etc.) and then click OK to resume." After scouring…
You can also use your cavity map to lessen the SSS effect in your SSS texture. I am working on a older character now and it helps a lot to preserve the pore and wrinkle details.
@Alex_J Thank you very much for your quick response! True, grouping by type can be considered redundant given that the computer is already good at doing this on its own. However, grouping by “use” does make some sense. Rather than use, the appropriate word would be category. We can create models that we usually find in…