Hi all, I'm a concept artist using Blender (used Max back in 2015) to supplement my concepts. However, with this latest project, I wanted to push my skills with 3D and get into texturing and using normal maps. I'm honestly looking for harsh critiques and advice to push my skills even further with whatever future projects I…
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…