I've been learning zapplink + polypainting on this texturing job and I had a lot of fun using these techniques. I still want to work on the skin some more, he also needs a skateboard and a pose :)
Super early bust study, just to find where I'm going, how human/molerat he's gonna be. **EDIT: Dropped on 2 minutes of polypaint just to give him a little more dimension.**
That's a great reference. But this is contingent on the use of photo as the texture. If you wanted to create textures using packages like zbrush and mudbox, it matters not how the texture reads in the photo. (obviously blurry is bad). However, if your polypainting, this matters.
you can polypaint them and then bake vertex colors in xnormal and use that as a base for mask in photoshop. You can also think about adding stuff like stitches entirely in photoshop, sometimes it's not worth it to sculpt these details.
Thanks for the input. I have tried to change some areas of the sculpt and wanted to try polypainting it any views of the colours scheme or suggestions would be appreciated the eye is left blank for the moment because that will be textured in photoshop later.
Hi everyone! A lot of work lately so I can't been able to update until today. So here is the basic polypaint base, a lot of stuff to tweak and improve in photoshop. Hope you like it folks! :)
Polypaint is based on verts, so high poly will alway mean better res. You can always use one of the UV tile methods to UV the high poly, then assign a texture of whatever res you like.
Some more practice sculpt, sculpt in about 3-4hours, Polypainted, about 2 hours. Lots of mistakes made but it's a good practice, crits welcome so I can improve future works. Thank you.
Above character basemesh modeled in Maya and further refined via digital sculpting + polypainting + fibermesh (for hairs) in Zbrush. Texture map details: 4K Diffuse and Normal map 2K Specular map For final renders I used Maya Hardware 2.0 (Directx11)
Thanks for the info guys. I saw zbrush 2020 new features. Polypaint has some really cool tools and zbrush supports udim baking..I think. Can zbrush bake edge maps?