Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
Not sure why the image isn't showing up, so I threw the link to image on here, but my name is Clay, first post here. I've been lurking for a while now looking at all the amazing work by everyone on here and thought it was time to post and get some insight on my work and improve it as I go on. I appreciate all the comments…
Hey everyone, recently ive been really getting into hand painted texture work for environments and characters, mainly from looking at diablo 3 and also from reading Jess's posts here on PCount. So i thought id start my own post because im struggling alot and would love some feedback, im also looking to get some of these…
Hi, I'm modeling a highpoly pocket watch, and just need some feedback. [IMG]http://C:\Users\thanhhoang\Desktop\HoangProjects\scenes\PocketWatch.jpg[/IMG]This is my ref erence Image for it. [IMG]http://C:\Users\thanhhoang\Desktop\HoangProjects\scenes\PocketWatch[/IMG]
Hi guys! im new to polycount and just wanted to post one of my lastest projects here to get some feed back. Currently i have an image of my work so far. This is partialy textured. Still going in with the detail textures, and some more dirt and burned off parts. But here is my Turtuga castle as im calling it. I will post…
Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
Hello polycount, I've been trying to teach myself a thing or two about sculpting in mudbox and Zbrush and as a result i've created this supermutant if you will. However i seem to have run into a bit of trouble when trying to bake a normalmap of this character. Let me explain by using some images: -Highpoly with normal map…
My agent/boss man has taken pity on me, because my HP's GPU went kaput. He decided to buy a computer that I can use, however it's on his term and I was offered a DELL laptop or one of them spanking new iMac G5's with the whole mess built into the screen. Obviously, I took the iMac option. I'm done with expensive powerhouse…